#ifndef _GAME_H_
#define _GAME_H_

#include "Player.h"
#include "Alien.h"

#include "YoghurtGum.h"

#if (YG_OS_TYPE == YG_OS_TYPE_ANDROID)
	#include "Android\YGRootAndroid.h"
#elif (YG_OS_TYPE == YG_OS_TYPE_WINDOWSMOBILE)
	//#include "WM6/YGRootWM6.h"
#endif

using namespace YoghurtGum;

class Galaxians : public Game
{

public:

	void Init();
	void Resize(int a_Width, int a_Height);
	void Update();
	void Render();

	Scene* scene_main_menu;
	Scene* scene_game;

	Alien* m_Alien[10];
	Player* m_Player;
	Surface* m_SurfStars;

};

#endif